Posts

Heal Tank

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  That's it folks.  Just five cards: Endurance , Down Time , 3x Recuperation .  You could get away with 2x Recuperations if you're wanting to stretch your card mileage.  We can actually go further with a couple extra cards... This is where it starts getting crazy.  I run She Hulk as a heal-tank.  She flips, recovers, exhausts Crew Quarters , and plays Recuperation ==> she  heals for 7 + 7 + 1 = 15.  This beats First Aid by a mile, and I don't think we can get defense to 7 --maybe Silk can?  But Silk is a solo protection deck.  No good for multiplayer.  Plus defense is inefficient: you defend for 3, but maybe the villain only does 2.   Crew Quarters is just extra, but I love it for She Hulk, as she flips every round, plus anyone can use it, so it's team support.  You know I love support decks.  Jarvis takes this to a whole new level.  She Hulk could heal for 9 + 1 + 9 = 19?  With Endurance , she ...

Whole Box Deckbuilding:

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Why?   Why on earth would I take pains to build out all my decks? #1 Game Night.   This is super important.  I can't get anyone to play if I have to sit and flip through my cell phone for a deck on Marvel CDB.  This is not Simple Simon deckbuilding.  Friends who show up on game night don't understand the aspects, the cards, the costs, the hand sizes, hero strengths and weaknesses, all the deckbuilding factors.  For my gaming group, I'm competing with Sentinel of the Multiverse, which sets up and plays fast.  No deckbuilding there.  With whole box deckbuilding, we pick a hero, pick a villain, and play. #2 Multiplayer.   If we were only playing solo, Marvel CDB starts being a fun adventure --only one deck to build, let's try it.  We really don't care about true solo.  The magic of Marvel Champions is how the aspects work together for cooperative play.  On this blog, it's all about pairing.  With economy decks, it's nice to l...

Every Hero's Worst Card

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Every hero's worst card is a video series started by Boomguy and Villain Theory.  This has really helped my deck building, thinking about how to play their cards, and finding uses for "bad" cards.  One of the stings of this is that hero cards are supposed to be more powerful than aspect cards.  If it's truly a terrible card, so bad that it never gets played, that usually leads me to a home rule, because I want the decks to be fun, and I don't want a new player to have a bad experience.  You can find the home rules elsewhere in my blog. Spider Man / Protection Spider Tracer.   2 Effective Resources (ER) for 3 thwart isn't terrible, but the condition that you need to kill a minion sometimes makes this unplayable.  Some people don't like Webbed Up , because it works against his hero power, but we only play multiplayer, so it's a usually a huge play at the table.  Bad enough for a home rule?  Nah, this card gets played plenty.  She Hulk / Justi...