Heal Tank
That's it folks. Just five cards: Endurance , Down Time , 3x Recuperation . You could get away with 2x Recuperations if you're wanting to stretch your card mileage. We can actually go further with a couple extra cards... This is where it starts getting crazy. I run She Hulk as a heal-tank. She flips, recovers, exhausts Crew Quarters , and plays Recuperation ==> she heals for 7 + 7 + 1 = 15. This beats First Aid by a mile, and I don't think we can get defense to 7 --maybe Silk can? But Silk is a solo protection deck. No good for multiplayer. Plus defense is inefficient: you defend for 3, but maybe the villain only does 2. Crew Quarters is just extra, but I love it for She Hulk, as she flips every round, plus anyone can use it, so it's team support. You know I love support decks. Jarvis takes this to a whole new level. She Hulk could heal for 9 + 1 + 9 = 19? With Endurance , she ...