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Showing posts from September 27, 2026

Heal Tank

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  That's it folks.  Just five cards: Endurance , Down Time , 3x Recuperation .  You could get away with 2x Recuperations if you're wanting to stretch your card mileage.  We can actually go further with a couple extra cards... This is where it starts getting crazy.  I run She Hulk as a heal-tank.  She flips, recovers, exhausts Crew Quarters , and plays Recuperation ==> she  heals for 7 + 7 + 1 = 15.  This beats First Aid by a mile, and I don't think we can get defense to 7 --maybe Silk can?  But Silk is a solo protection deck.  No good for multiplayer.  Plus defense is inefficient: you defend for 3, but maybe the villain only does 2.   Crew Quarters is just extra, but I love it for She Hulk, as she flips every round, plus anyone can use it, so it's team support.  You know I love support decks.  Jarvis takes this to a whole new level.  She Hulk could heal for 9 + 1 + 9 = 19?  With Endurance , she ...