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Showing posts from November 23, 2025

Mad Titan's Shadow Playthrough

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Angel - Protection + Psylock - Justice vs Ebony Maw Ebony Maw: I like how the spells give you time to plan.  They're powerful, but they don't fire off immediately.  We exploited his weakness --stuns and confuses.  This mostly prevents him from activating his spells.  Only one spell triggered (Fireball on Psylock), and they were able to slow down the rest.  At the end, there were 7 untriggered spells on the board, although 5 only had one more counter on them.  That would have been ugly: stunned, confused, take damage, discard from your hand...  Whew!  The main scheme puts spells into play immediately.   Protection and Justice are usually a weak pairing, but they handled the main scheme + one side scheme easily.  One one minion came out.  Neither hero made it through their decks, or got fully built out.  This was a strong win. Angel: I mean he's so good in Protection.  He flipped between Angel and Archangel almost eve...

Phoenix - Mental Paralysis Home Rule

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Mental Paralysis is widely thought to be a dead card.  It's hard to find anyone who has ever used it.  This is the essence of bad hero design.  Useless cards.  Looking at Marvel CDB, one reviewer had 40 playthroughs with Phoenix, and zero uses of Mental Paralysis.  We need another home rule.    Restrained needs some love, but I like how Unleashed affects her cards, so I'm doing that with the home rule. Attach to an enemy, treat an enemy's attachment as blank. If you have the Unleashed trait, discard Mental Paralysis ==> discard an enemy attachment / weapon, and confuse that enemy. Is this too powerful?  Well, it depends on the villain.  Ronan's weapon comes to mind, but it d epends on the attachment.  The key here is that attachments are hard to get rid of.  They often require you to spend 2-3 specific resources (this is also 3 total resources, but you can spend any 3).  This can blank an attachment which can't be discarded ...