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Showing posts from November 23, 2025

Mad Titan's Shadow Playthrough

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Angel / Protection + Psylocke / Justice vs Ebony Maw Ebony Maw:   I like how the spells give you time to plan.  They're powerful, but they don't fire off immediately.  We exploited his weakness --stuns and confuses.  This mostly prevents him from activating his spells.  Only one spell triggered (Fireball on Psylock), and they were able to slow down the rest.  At the end, there were 7 untriggered spells on the board, although 5 only had one more counter on them.  That would have been ugly: stunned, confused, take damage, discard from your hand...  Whew!  The main scheme puts spells into play immediately.   Protection and Justice are usually a weak pairing, but they handled the main scheme + one side scheme easily.  Only one minion came out.  Neither hero made it through their decks, or got fully built out.  This was a strong win. Angel:   I mean he's so good in Protection.  He flipped between Ange...

Phoenix - Mental Paralysis Home Rule

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Mental Paralysis is widely thought to be a dead card.  It's hard to find anyone who has ever used it.  This is the essence of bad hero design.  Useless cards.  Looking at Marvel CDB, one reviewer had 40 playthroughs with Phoenix, and zero uses of Mental Paralysis.  We need another home rule.    Restrained needs some love, but I like how Unleashed affects her cards, so I'm doing that with the home rule. Attach to an enemy, treat an enemy's attachment as blank. Forced Response: at the end of the round, remove one counter from the Phoenix Force  or discard Mental Paralysis.   Unleashed: discard Mental Paralysis, discard the enemy attachment ==> confuse that enemy. Is this too powerful?  Well, it depends on the villain.  Permanent attachments like the Infinity Gauntlet cannot be discarded, but it would be cool to be able to blank them for a round or two.   The key here is that attachments are hard to get rid of.  ...