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Showing posts from November 10, 2024

Adam Warlock Home Rules

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 Ad am War lock Home Rules Here's my custom set for Adam Warlock.  Note that there are only a few hero decks which have major problems for me: Adam, Hulk, She Hulk, and Ms Marvel.  Finally, I'll probably make all the "team" cards discardable upgrades instead of unreliable events. Implementing house rules was tricky, because there's really not enough room on Adam's hero card to write anything.  Adding the rules to cards which get shuffled into your deck is sketchy: you might not get them when you need them.  We're back to Adam's original problem --he needs certain cards, but he ends up discarding them, and can't get them back.  Instead, I added two rules on two cards in order to give him a better chance to start controlling his discard pile.   The Karmic Staff and   Warlock's Cape have new rules on them.  Originally, I made an extra hero card called " Counter-Earth " which had the extra two rules on it, but that felt weird giving h...

Helpful Links for Understanding / Improving your Decks and how to play them.

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These are a few YouTube links which helped me immensely in figuring out Marvel Champions, building decks, swapping aspects, and playing them. Fix These 10 Rules Mistakes To Win More Games - Marvel Champions From DaringLime I've made at least half of these mistakes.  This helps so much. 10 More Rules Mistakes To Fix That Will Help You Win Games! - Marvel Champions Rules Reference 1.6 From DaringLime Even more help from DL --again, I've made half of these mistakes. Every Hero's "Worst" Card: Core Set Edition From VillainTheory (with Boomguy ) This (series) helped me think about efficiency, coordination, and deck building.  Whenever I get a new hero pack, I often come back to this series. Marvel Champions: Every Hero's Best Aspect (At Every Player Count!) From VillainTheory This comprehensive video helped me think about aspect swaps, and why some heroes pair better with certain aspects in multiplayer.  Whenever I get a new hero pack, I often come back to this vi...

Multiplayer / Whole Box Deck Building / GMW difficulty level

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Non-negotiables + Whole Box Building Goals / Limitations Because of my limited options for deck building, what if we are never able to do some of the harder villains?  For me, I don’t care.  I like the team role-specific puzzle aspect to it.  I want something that plays easy on game night.  My friends are learning the game –they’re not going to sit around for an hour doing deck-building for a game they’ve never played.  I need a box of playable heroes ready to go.  For me it’s less deck-building, and more deck-tweaking.  Every once in a while I’ll do some aspect swapping. I'll never play solo for Marvel Champions. I like the puzzle of how to pair aspects and heroes to create a good team. Note on ally dispersal in Aspect decks for whole box building. I try to follow this rule, with a few exceptions: Leadership: 6 allies per deck (+ Make the Call ) Protection: 5 Justice: 3-4 Aggression: 3-4 People who deck-build in solo play to get the perfect deck...

MC Aspect Pairing Chart for Two-Player / Heroes vs Aspects

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These are my very general ideas about pairing. Leadership Protection Justice Aggression Leadership Shows hero differences  Need maximum versatility. Methodical, Slow, Careful, works if one deck is more aggressive Maximum Board control Fighting minions while building for a big end game Protection Methodical, Slow, Careful, works if one deck is more aggressive Shows hero differences  Expect high damage. Mutual Support, Survival Mode Balanced Defense and Damage. ...

MC Early, Mid, and Late Game Chart

In this Article, I want to talk about another Teamwork aspect, when choosing complimentary heroes.  Some heroes are great from the word go –like Gamora.  Some cover the bases while everyone is building up –like Black Panther, and some are terrible until they get built out, then they dominate –like Iron Man. I’m going to rate my few heroes on an early / mid / late game chart to see how they stack up.  Generally, if someone is playing Iron Man, you want to pick a hero who is better in the early game, to help manage things while Iron Man is “suiting up.” Note that these are the just current aspects for my box. VillainTheory has a much more complete hero evaluation on his channel. Early Game concerns: Controlling early threats –mostly the villain, minions, and side schemes.  Threat removal is always good, but it’s not an emergency in the early game.  Early game is considered the first three rounds, before a lot of upgrades and allies are on the board..  Pr...