Early, Mid, and Late Game Chart

In this Article, I want to talk about another Teamwork aspect, when choosing complimentary heroes.  Some heroes are great from the word go –like Gamora.  Some cover the bases while everyone is building up –like Black Panther, and some are terrible until they get built out, then they dominate –like Iron Man.

I’m going to rate my (whole box) hero decks on an early / mid / late game chart to see how they stack up.  Generally, if someone is playing Iron Man, you want to pick a hero who is better in the early game, to help manage things while Iron Man is “suiting up.” Note that these are the just current aspects for my box. VillainTheory has a much more complete hero evaluation on his channel.


Early Game concerns: Controlling early threats –mostly the villain, minions, and side schemes.  Threat removal is always good, but it’s not an emergency in the early game.  Early game is considered the first three rounds, before a lot of upgrades and allies are on the board..  Protection is vital in the early game.


Mid Game concerns:  Board control.  Supporting the team, building up, clearing minions and schemes while managing the villain by healing, defending, stunning, confusing, discarding, blocking, whatever.  Justice and Leadership are huge in the mid game.


End Game concerns: Kill the villain before he kills you…  End Game usually begins once the villain flips and becomes more powerful.  Aggression is vital for the end game.


Hero

Early

Mid

Late

Protection

Amazing

Great

So-So

Spider Man

Got Yer Back

Stunning

Great

Black Panther

Reliable

All-Around

Good

Dr Strange 

OP*

OP*

Supportive

Quicksilver

Great

I’m So Ready!

Great

Groot

So-So

Great

Groot!

Drax 

So-So

Amazing

Vengeance

Spectrum

Good Form

Plug and Play

Amazing

Shadowcat

Phased Array

Solid

Great

Rogue

Touched

Versatile

Great

Angel 

Amazing

Aerial

Divebomb!

Night Crawler 

Bamf!

Bamf!

Great

Ghost Spider 




Justice

Helpful

Vital

So-So

She Hulk 

Tanky

Amazing

Angry

Ms Marvel 

Independent

Shrinky-Dink

Amazing

Black Widow

Good

Dominates

Great

Spider Woman 

Versatile

Wall-to-Wall

Great

Scarlet Witch

Amazing

Boosted

Chaos

Venom 

Great

Target Rich

Great

Nebula 

Amazing

Ninja

Great

Colossus 

Tough

Invulnerable

Great

Phoenix 

Amazing

Amazing

Unleashed

Domino 

Good

Lucky

Jackpot

Psylocke 

Versatile

Psychedelic

Great

Jubilee 

Shopping

Enthralling

Great

Nick Fury

Stealth

Go Go Gadget

Great

Shuri 

Early Starter

Survivor

Great

Aggression

Great

Amazing

Vital

Iron Man 

Liability

Great

Destructive

Thor 

Great

Hammer Time

Thunderbolt

Hulk 

Banner Time

Amazing

Hulk Smash

Wasp

So-So

Great

AOE Overkill

Rocket

Great

Amazing

Overkill

Gamora

I Got This

All-Around

Great

Valkyrie 

Amazing

Glowing Death

Amazing

Nova

Versatile

Afterburner

Mach 3

Wolverine

Piercing

Scrappy

Snikt

Gambit

Amazing

Independent

Card-Charger

X-23

Aggressive

Ever-Ready

Shredded

Ice Man

Great

Freeze Frame

Amazing

Magik

Top Deck

Mysticism

Amazing

Winter Soldier

Armed

Lock n Load

Full Auto

Leadership

Great

Amazing

Great

Captain America

Versatile

In Charge

Assemble!

Captain Marvel

Ready

Amazing

Power

Hawkeye

Great

Amazing

Full Auto

Star Lord

Great+Risky

Very Risky

Explosive

Vision

Great

Viva Vivian

Amazing

Ironheart

Building Up

Upgraded

Game Over

Cyclops

Team Leader

Team Support

Optic Blast

Storm

Supportive

Thunder

Hurricane

Magneto

Great

Magnetic

Amazing

Cable 

Amazing

Psychic

Veteran

Bishop 

Tanky

Resourceful

Amazing

Maria Hill 

Versatile

S.H.I.E.L.D.

Supportive

Falcon 

Eagle Eye

Air Strike

Birdemic!

Pool

Very Risky

Super Risky

Hilarious

Deadpool

Very Risky

Immortal

All or Nothing

Wild

?

?

?

Adam Warlock

Versatile

RGB

Deck Mayhem



* Dr Strange is OP, but putting him in Protection makes him almost entirely about support and helping the team.  I also like the home-rule that when he runs through his Invocation Deck, he has to draw an encounter card –this adds a little risk to his deck, and he becomes more interesting to play.  


* Rogue is especially dependent on who she's paired with, as she can steal their traits, and play their cards.




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