Phoenix - Mental Paralysis Home Rule

Mental Paralysis is widely thought to be a dead card.  It's hard to find anyone who has ever used it.  This is the essence of bad hero design.  Useless cards.  Looking at Marvel CDB, one reviewer had 40 playthroughs with Phoenix, and zero uses of Mental Paralysis.  We need another home rule. 
 

Restrained needs some love, but I like how Unleashed affects her cards, so I'm doing that with the home rule.

Attach to an enemy, treat an enemy's attachment as blank.

If you have the Unleashed trait, discard Mental Paralysis ==> discard an enemy attachment / weapon, and confuse that enemy.

Is this too powerful?  Well, it depends on the villain.  Ronan's weapon comes to mind, but it depends on the attachment.  The key here is that attachments are hard to get rid of.  They often require you to spend 2-3 specific resources (this is also 3 total resources, but you can spend any 3).  This can blank an attachment which can't be discarded (rare), and it can keep an attachment from being shuffled back into the deck.

Why would I make a slightly OP rule?  It's OP, but it's short-lived (until she becomes Unleashed), and that can happen pretty fast.  Sometimes, you might get this card late.  This works with Restrained and Unleashed, and it might be one of the few cards which are better on the Restrained side, depending on when you get it.  Bottom line, it's more playable.

Options:  

  • I thought about blanking a Nemesis.  
  • The confuse could affect all minions engaged with a player. 

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