Mad Titan's Shadow Playthrough
Angel - Protection + Psylock - Justice vs Ebony Maw
I like how the spells give you time to plan. They're powerful, but they don't fire off immediately. We exploited his weakness --stuns and confuses. This mostly prevents him from activating his spells. Only one spell triggered (Fireball on Psylock), and they were able to slow down the rest. At the end, there were 7 untriggered spells on the board, although 5 only had one more counter on them. That would have been ugly: stunned, confused, take damage, discard from your hand... Whew! The main scheme puts spells into play immediately.
Protection and Justice are usually a weak pairing, but they handled the main scheme + one side scheme easily. One one minion came out. Neither hero made it through their decks, or got fully built out. This was a strong win.
Angel:
I mean he's so good in Protection. He flipped between Angel and Archangel almost every round. The last two rounds, he threw a 9-damage Razor Dive. That adds up. He did have his side scheme Render Medical Aid in play with only 1 threat left on it, so they could have gotten an easy 5-point heal.
Psylock:
She had Ebony Maw stunned and confused most rounds. This really saved the game. Even Angel flipped down to take advantage of a confused on the villain. She mostly thwarted, but attacked more than I would have expected to get some stuns. I put Telekinesis and Telepathy in her deck, but they never got played. She didn't get Team Building Exercise or X-Gene out, or I might have. She has the resources to power them, but they're more like a back-up plan than a real strategy. I might drop them, as they're very inefficient.
Nightcrawler - Protection + Gambit Aggression vs Proxima Midnight and Corvus Glaive
Proxima and Corvus: These two are interesting. Both schemes activate, but only one villain activates. Their minions SUCK --more random discards make this very unfun. The schemes advance together, so threat removal is more important. While Kurt had a great game, Remy did not. They were in control, but just waiting for some good attacks. This was a longer game than it should have been, and the end was unimpressive. Really just a slog, not a fun win. They did keep the Avengers tower from flipping, but most hands were poorly balanced. I may try again with different heroes.
Nightcrawler: Got another good start with the Kurt's Cutlasses and the armor came up pretty quick, so he was defending for 5 a lot. He was doing 2 retaliate. He's definitely one of the best protection heroes I have. Still, he did have some bad hands. His scheme triggered to stun and confuse both villains ==> plenty of bang for the buck there. He covered the bases on protection.
Gambit: Had an aggressive start, but really his whole deck was backward. He got all his attack events before any of his upgrades. When he finally got his upgrades, there were no more attack events. He reshuffled and came up empty again. Just super frustrating. This shows one of the weaknesses of Marvel Champions, how you can get an unlucky shuffle.
Ironheart / Leadership + Venom Justice vs Proxima Midnight and Corvus Glaive
Proxima and Corvus: They were their usual difficult selves, but this was a much better matchup. Lots of stuns and confuses in the mid game slowed them down and let Ironheart and Venom take turns flipping down. Both got hit early and healed. They controlled the board much better. This was a slighty slower game, but much more successful. Both heroes really played to their strengths. At the end, they got Proxima down to 0, and Corvus down to 1hp. So close! Next round, they cleaned up the board for the win. This would have made a difference in Campaign mode.
Ironheart: This was the fastest I've ever gotten to version 3. She sacrificed early to get the Helicarrier and Ingenuity out. She played Moral Boost + Go All Out three times for 11 damage each. That was power. She did one Push Ahead to thwart for 7.
Venom: I forgot how many upgrades Venom has. Lots of cards on the table! He didn't get the Sideholster til the end of the deck. He got all his main guns out, and made a big difference in the game. Lots of stuns and confuses really helped Iron Heart get built out by flipping down. Venom had a couple crucial Run and Gun moments to solve some tough problems. Late game his nemesis came out. That was definitely a pain, but these two handled the challenge.


Comments
Post a Comment