Posts

Showing posts from 2026

Spring Break Retcon playthroughs

Image
This spring I will be playing the Retcon home rule cards to test them out. Rocket / Aggression + Groot / Protection vs Green Goblin Mutagen Formula  Pairing:  It's a classic pair.  I ran them for their Team-up cards.  I forgot how difficult Green Goblin can be.  I think he hit us with all his minions. Rocket got stunned at a bad time, we were on the ropes for a while.  At one point we had 5 minions facing us.  We were able to clear side schemes and attachments.  I deliberately passed up some opportunities for Groot to hit the villain for 10, in favor of building and controlling the board to get more play with the Retcon cards.  Last round, they were able to combine for 40 damage to flip GG and take him (and his minions) out.   Rocket:  He did most of the early thwarting.  Firepower works great with Rocket, as he can sometimes ready all his tech upgrades.  That's a plus.  On the downside, his Retcon card was on...

Retcon Hero Home Rules

Image
This came from a Reddit post by werdunloaded here:  https://www.reddit.com/r/marvelchampionslcg/comments/1pfsijv/onecard_hero_fixes_retcons/ Of the ten presented, I really like these seven, and they don't change any of the original hero cards.  You keep everything original, and just add a card.  Note that the colors seem more washed out after printing than my custom cards.  Not sure why. Let's take a look at these. Hulk is an easy pick.  This is the original Hulk idea which got ported to Drax, due to FFG politics.  It fixes the alter ego hand size, about which the original creator commented.  This is definitely a more viable Hulk --might do better in a Flow Like Water Protection deck with more readies to defend and get hit. Rocket has a rather unremarkable retcon, it's mostly useful in solo play, but it clearly has multiplayer potential, especially with Groot to build up counters.  This might need a fix. Spectrum is moderately useful.  I ...

Wasp Home Rules

Image
Wasp is one of my favorites, but some of her cards never sat right with me.   Giant Help  was the trigger for all this.  It just doesn't make sense the way  Wasp Sting  does.  Why would you ever play it in Tiny form?   The more I looked at it, her stats in each form are weird: way too low in Tiny form, way too high in Giant form.  And I figured out why.  I think they wanted Giant form to be 1 THW, 2 ATK, 3 DEF, but her Giant hero power doesn't make sense if her THW or ATK is only 1.  So they were cornered.  Unfortunately, my home rules ran into the same problem.  I wanted her to have 3 THW in tiny form, but then I had to change the helmet and the red room. Home Rules: Tiny form hero stats:   THW is now 3.   Wasp's Helmet:   Giant form: +1 ATK, Tiny form: ignore Guard and Patrol. Bio-Synthetic Wings:   Cost 1 Red Room Training:   Giant form: Gain retaliate 1, Tiny form: Gain +1 ATK and bas...