Card Spotlight: Aerial Cards and Heroes

Aerial Traited Heroes and Cards

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The Aerial trait started out with almost no support in the Core Box.  Iron Man had a few abilities which were boosted from being Aerial, but he had to spend energy to do it.

Aerial Heroes:
Only two heroes have innate Aerial traits on their hero identities.

Almost 100% Aerial Heroes:
Thor comes with Mjolnir in his opening hand, and can gain Aerial for the whole game from his hammer if he hangs on to it.  Nova starts with the Supernova Helmet in his opening hand.  Ironheart version 1 does not have Aerial, but versions 2 & 3 have innate Aerial traits on the hero cards.

Mostly Aerial Heroes (with an aerial upgrade):
Captain Marvel can discard Cosmic Flight to prevent 3 damage, but she has two in her deck.  
Iceman loses Ice Slide if he flips to Alter Ego, but he also has two in his deck.

Sometimes Aerial Heroes:
Iron Man can spend 1 mind resource to gain Aerial.
Spider Ham can spend 1 Toon counter to gain Aerial
Rogue can place Touched on an Ally or any character with Aerial to gain Aerial

Hero

Aerial Configuration

Spectrum

Innate

Angel

Innate

Thor

Starting Upgrade: Mjolnir

Nova

Starting Upgrade: Supernova Helmet

Ironheart

Versions 2 & 3 have Aerial

Captain Marvel

Discardable Upgrade: Cosmic Flight x2

Dr Strange

Upgrade: Cloak of Levitation

Wasp

Upgrade: Bio-Synthetic Wings

Rocket

Upgrade: Thruster Boots

Star Lord

Upgrade: Jet Boots

War Machine

Upgrade: Upgraded Chasis

Valkyrie

Upgrade: Aragorn

Vision

Upgrade: Solar Gem

Phoenix

Upgrade: Phoenix Suit

Storm

Upgrade: Storm’s Cape

Iceman

Discardable Upgrade: Ice Slide x2

Magneto

Upgrade: Magneto’s Cape

Iron Man

Upgrade: Rocket Boots x2 (1 Mind)

Spider Ham

Upgrade: Organic Webbing (1 Toon)

Rogue

Upgrade: Touched on Ally or Aerial



Aerial Allies:
There are 18 Aerial Allies across all the expansions.  Big packs for these include Angel and Ironheart.  Many cards which require the Aerial trait only need an Aerial Character.  So these could be powered with aerial allies.  You might not want to exhaust your Hero, so in Aerial builds, it's usually good to include some Aerial allies.

Aerial Cards:
Arguably, the best Aerial cards are in Aggression.  Justice and Protection are well represented, and then Leadership is very niche --very few Aerial Leadership builds out there, although I recently saw a Vision Vivian-Voltron deck which used the Sky Cycles to ready Vivian even more.

Basic: Soaring Acrobatics, Power of Flight
Protection: Aerial Intervention, Ever Vigilant, Height Advantage
Leadership: Air Supremacy, Flying Formation, Sky Cycle
Justice: Agile Flight, Eyes in the Sky, Yaw and Roll
Aggression: Bombs Away, Dive Bomb, Get Over Here, Pitchback

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