Iron Man Rocket Boots Home Rule
Just for Fun!
Iron Man's Rocket Boots are an interesting part of his puzzle, but they're also redundant. If you have both, you get an extra hit point, and it helps with your hand size, but otherwise the extra boot doesn't do anything. This now adds:
You get +1 hit point.
Hero Action: Exhaust Rocket Boots and spend a (mental) resource ==> gain the Aerial trait until the end of the phase.
Set Bonus: if you have both Rocket Boots in play, spend any resource ==> gain Aerial until the end of the round.
This is totally just for fun to add a set bonus to the boots as a kicker (get it)... This would help Iron Man if he's in Protection (playing aerial cards on the villain phase), but mainly, it just helps him gain aerial easier.

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