Mutant Genesis Playthroughs

Silk / Protection + Magneto Leadership vs Sabretooth

Sabretooth: You definitely want Protection for this villain.  I like the early pressure to save the senator.  We handled that in two rounds.  Then he just attacks like crazy.  Silk handled the senator (easy to defend).  Lots of control in this game, but some bad draws almost threated out the main scheme.  There's a lot going on for the villain -constantly healing.  Hard to keep track of everything.  Mystique is a pain.  Her theme is really cool --how she adds her own cards to your deck and messes with you.  Great design. 

Silk:  Had a terrible opening draw + hard mulligan, all defense events and resources.  I just restarted.  Second go, she was a slow build.  She has hero 4 upgrades and 3 hero supports which help, but that's a lot to build out -not to mention the protection upgrades.  She really doesn't need the Defense Conditioning, I'm removing it.  She can have 8 Def with 4 cards under her.  That's plenty.  She finally used Ready for a Fight --late game.  It was worth it.  Mostly, they just controlled the schemes.  She used Get the Scoop several times to get cards tucked under her.  She swapped the treachery card twice.  It was mostly helpful.

Magneto:  Mystique left him alone --go figure, accidentally thematic.  Once he got built out, he was power.  He's very versatile.  He discarded two attachments from Sabretooth, very helpful.  He used one really good Wrapped in Metal --I wish he could have used it with Mystique, that would've been awesome.  Magneto used one Mutant Mayhem to recur a stun and a tough.  Eric never took damage.  Overall, he was a heavy hitter every round.





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