Summer 2026 Playthroughs

Ant Man / Leadership + Wasp / Aggression vs Green Goblin Mutagen Formula

Pairing:  This was fun - I really like this pair.  Great opening hands helped out.  Both heroes built out steadily.  Wasp picked up Ingenuity on the opening hand, so that helped a ton.  Ant Man picked up Team Building Exercise late, but it worked out well.  They cleared the board on the first round.  They kept the main scheme low until it weas time to flip the villain.  They got GG down to one HP --so close, but Wasp was in Giant form-- retaliate got them the win on the villain phase.  That was cool.

Ant Man:  I finally picked up Ant Man.  I initially missed a few things --his power when he flips, plus I missed the lower hand size in giant form.  I guess it evened out.  Ant Man's Giant form hit's like a truck.  He was hitting for 6 at the end.  Then the ants joined in.  

Wasp: did over 30 damage on the last round, taking out two tough minions and hitting the villain for tons with all three Follow Through cards.  I really like Wasp's puzzle.  I'm still debating whether to leave Marital Prowess in her hand, but I think with G.I.R.L. power, and how many upgrades she has, her access to events increases as the game goes.  Her Retcon card was fun as well, adding to the form-switching puzzle.




Black Panther / Protection + She Hulk / Justice vs Thanos

Pairing: T'Challa really filled in the spaces with early defending and putting extra resources on the table.  Black Panther started defending for She Hulk, but later with all her recovery, she just didn't care.  Protection and Justice are usually just slow board control, but She Hulk is so versatile, and she has such good damage output.  Thanos hits like a truck, but with  

Black Panther: Took a little bit to set up, but Wakanda Forever! is such a great card.  I like his feel of always wanting to take some damage to go with the Vibranium Suit.  I usually pick that first to start healing.  Great ongoing support the whole way through.

She Hulk: She Hulk really got into her full heal-tank build.  This is the best I've seen her do.  I feel like recovery is one of the undersold stats.  She was healing reliably for 8 per round.  We used the Gamma Slam / Legal Practice home rules.  Linda loved those cards, and was able to throw two Gamma Slams for 10 and 12.  I really like the way this plays, being able to plan for the big hits.  





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